Alan Kay e Doug Engelbart : October 27, 2005

Encontrei uns videos interessantes de Alan Kay e Douglas Engelbart através do google video.
Por Kwame /Permalink
Hisotry 121 : June 30, 2005
Há cerca de uma semana atrás abordámos o desenvolvimento de aplicações móveis em J2ME; John Frazer, entre outros assuntos.
rtdf zip
Por Kwame /Permalink
Weird Tales : June 18, 2005
Capas da revista pulp americana Weird Tales (1923-1943).

Por Kwame /Permalink
History 120 : June 10, 2005
Na última aula de história analisámos a web como estrutura que facilmente se consuma na cidade.
Batidas do coração; Paul Auster e histórias de detectives; NYC; Táxis; 1 Year walking in NYC — LAURA Kurgan; Tom Jenkins; A recuperação do radar, que como estratégia de representação de informação já conheceu melhores dias, mais precisamente a quando das primeiras guerras do século passado. Como indivíduos, cidadãos munidos de aparelhos com potencialidades invasivas (blue jacking...), parece que o radar tem razões para encetar um comeback [ver mates]. Urban Games With Semacodes; YPR - Ubiquitous Networking Laboratory (Japão); Sound Mapping; Enfim... falámos de muita coisa.
Pdf
Por Kwame /Permalink
Palestras de História : June 3, 2005

A propósito da última aula de História, aqui ficam os pdfs e uma imagem tirada da versão beta do Google Maps[satélite], onde parece faltar algo ao mundo.
Dissertei e relacionei sobre Norbert Wiener e Cibernética + Autopoiesis e Maturana + Capital social e Putnam + Ontologia Digital + Identidade Digital Composta e Articulada + Captologia e B.J. Fogg [Stanford] + IA e o Jogo da vida + Mapas e memória + Memória e cidade + Cidade por camadas + Mobilidade;
Vimos os documentários da PBS, Dot Con, a internet bubble da segunda metade dos anos noventa que colapsa nos primeiros dois anos do novo século, e o papel preponderante de Wall Street no desenlace trágico para a maior parte das empresas e investidores do "aftermarket". Visualizámos ainda o início do documentário sobre o nascimento e colapso do gigante das telecomunicações: Worldcom, e mais uma vez o papel dos analistas e bancos de investimento de Wall Street.
O final de History 118 possui as linhas mestras para o trabalho final.
History 118
History 119
Por Kwame /Permalink
A History of the GUI : May 9, 2005
A Ars Technica publicou um excelente artigo sobre a história do GUI.
Por Nuno /Permalink
Norbert Wiener : May 6, 2005

Artigo sobre Norbert Wiener. A ser mencionado na próxima aula de HTDD.
Por Kwame /Permalink
Última aula de História ++ : February 10, 2005
107 — Última aula de História em pdf.
O que se pretende com o trabalho de investigação é que se criem novas relações entre os diferentes items apresentados ao longo das aulas e sumariamente descritos nos pdfs. Criem, tal como o fez Vanevar Bush, os vossos próprios trilhos com a informação que vos foi facultada, e que dessa busca que vos define — surja algo de novo para todos nós. Não têm que, de um modo míope, cingir-se ao que foi mencionado na aula, podem se o vosso trilho assim o exigir, utilizar informação por mim não mencionada, ou não fosse este um momento de avaliação de natureza eminentemente investigativa.
Este será um mês onde não estarei em Lisboa, por essa e outras razões não serei muito profícuo neste blog, mas estarei presente no mail. Bom trabalho e até Março.
Por Kwame /Permalink
As origens do Ciberespaço, leiloadas na Christie's : February 3, 2005

Era algo que gostaria de possuir. Uma colecção de livros, papers e material diverso sobre as Origens do Ciberespaço.
Podem por enquanto fazer o download de alguns dos documentos em pdf aqui.
Por Kwame /Permalink
IAMA — Para lá da página : January 28, 2005
ICC, o centro de Inter-comunicação de Tóquio, abriu as portas da exposição "ABC of Media Art": Art meets Media: adventures in perception. A selecção de obras é muito interessante: Can you see me now? de Blast Theory, Seven Memories of Media Technology, de Toshio Iwai, db de Ryoji Ikeda.
Uma das peças mais antigas, de 1995, é o Beyond Pages de Masaki Fujihata.


O utilizador entra uma situação aparentemente natural e prosaica. Senta-se perante uma mesa onde está projectado um livro virtual. As páginas mostram sucessivamente, um objecto e o seu nome, assim temos uma imagem de uma maçã e a palavra maçã ao lado. Quando o utilizador [visitante] toca na maçã, esta sofre a dentada de alguém, acompanhado pelo som da dentada. Quando tocamos na imagem de uma porta, esta abre-se revelando um espaço até ali inexistente... e assim sucessivamente com vários objectos.
O que Fujihata pretende é enfatizar o potencial que a tecnologia possui para moldar e mesclar conteúdos valiosos com a fantasia. São jogos no domínio da cognição e imaginação.
Por Kwame /Permalink
History 107 : January 27, 2005

Os Persuasores — por Douglas Rushkoff, programa para visualizar na íntegra neste link PBS. Como funciona o mercado do marketing; que estratégias existem para penetrar a saturação numa sociedade do consumo, do produto, do espectáculo; qual o papel dos media neste cenário; enfim, um sem número de questões levantadas num programa muito recente.
Dot.con, outro programa da PBS que têm obrigatoriamente que visualizar para ficar a par do panorama socio-económico que rodeou a internet Bubble nos anos 90.
Por Kwame /Permalink
Vídeos de apoio : January 17, 2005
Flipbook.mov, de John Whitney Sr, 1949
Arabasque.mov, de John Whitney Sr, 1975
Digital_harmony.mov, de John Whitney Sr.
Butterflies.mov, Charles Csuri 1970-73
Butterfly.mov, Charles Csuri 1970-73
Fish.mov, Charles Csuri 1970-73
A Kuleshov_Experiment.mov
Aqui estão alguns vídeos visualizados em História e Teoria do Design[criação] Digital.
Por Kwame /Permalink
Taxonomias : January 14, 2005

Se os meus amigos também disponiblizarem os seus quartos online, podemos ligar-nos todos e criar uma casa. Podemos fazer uma festa ao mesmo tempo que parecemos estar a trabalhar.
Ficção-Social: Taxonomia do meu quarto.
Não te quero aqui, quem te deixou entrar? Protocolo de exclusão de robots. Uma história sobre o Google to futuro.
Categorização de produtos comestíveis na percepção do consumidor — estudo espanhol. (Pdf — 13 pgs)
Categorias derivadas por objectivos: O papel dos objectivos situacionais e pessoais na representação de categorias.
Identificar Segmentos com comportamentos de escolha idênticos em distintas categorias de produtos. (Pdf - 15 pgs)

Na direcção de um novo layout para supermercados: from industrial categories to one stop shopping organization through a data mining approach. (Pdf — 7 pgs)
Livraria Adobe em São Francisco concordou em reclassificar os seus 20.000 livros, desta vez por cor. Projecto de Chris Cobb.

Por Kwame /Permalink
Pdfs para debate : January 10, 2005
Aqui estão os pdfs compilados por mim para as aulas de Teoria e História do Design (criação) Digital. Estes pdfs são rascunhos que servem de apoio para o debate semanal, essa é a sua única e exclusiva função.
101_
102_
103_
104_
105_DB_
105_DB(2_)
106
107
Por Kwame /Permalink
Scratch Code : January 7, 2005

Scratch Code é uma exposição na galeria Bitforms em Nova Iorque com obras de Ben Laposky, Tony Longson, Manfred Mohr, Vera Molnar, Frieder Nake, Tony Pritchett, Peter Vogel e Edward Zajec. Aqui fica o apontamento, sabendo que todos estes nomes já foram mencionados em Teoria e História do Design[criação] Digital.
via neural
Por Kwame /Permalink
Aula 04 de História : November 19, 2004
Agregação de conteúdos da aula passada de História dos Novos Media.
Por Kwame /Permalink
Paul Brown_ Ensaio : November 4, 2004
Paul Brown e o seu ensaio "An Emergent Paradigm" onde o artista contextualiza a história da arte na sua precária relação com a máquina computacional.
An Emergent Paradigm
Paul Brown
Lessons unlearnt
It's reported, athough probably via apocrypha, that Michelangelo was advised by his contemporaries not to use stone as a medium. It was not befitting an artist who should, of course, have been using marble. Three centuries later the Impressionists were reprimanded for using paint from tubes because, as everyone knew, artist grind their own pigments in order to create a personal palette. By the early years of our own century we find the Constructivists being criticised for using modern industrial materials like plastic and steel and reminded that real artists used stone. Duchamp and Schwitters were just two Dadaists who were scathingly attacked for their use of found materials instead of paint out of tubes like the more commendable of their colleagues.
The lessons of history seems plain: the art mainstream is hideously reactionary and beware any creative soul who experiments beyond the boundaries they prescribe.
For the past 25 year computers have been the forbidden medium. It was OK for established artists like Warhol and Hockney to use them but for a young unknown it was the kiss of death.
In the mid 1970's I was a emerging artist who had picked up a few important awards and commissions. I was introduced to a major critic who could ... "do my career a lot of good". He spoke glowingly about my work until I made the mistake of mentioning the involvement of computers. "You mean computers do this?" he asked incredulously. I hadn't mentioned the fact earlier because the drawings were quite obviously produced on sprocketed computer paper that had the Calcomp logo repeatedly printed down one seam. "I thought there was something cold and clinical about the work", was the critics parting comment.
Twenty years later, almost to the day, I recently won the Purchase Award in the Shell Fremantle Print Award. Although the winning piece has attracted some fairly reassuring praise it has also been described as "cold and clinical".
Lapses in logic
In his essay "Art and the Net - A Lay View" in the August 96 issue of Periphery Jacques Delaruelle reasserts the conservatism of the academy. Although he puts it differently he means the same thing:
"What is missing" from the digital artwork "is the involvement of the body, a texture, the weight of things, the natural life in which they bathe and with all these, the quality of attention necessary for a text or an image to be seized and then transformed by the imagination." (This authors words in italic).
Later he goes on to say:
"Little time has been devoted to the question of what is actually lost in the digitisation process".
His meaning is clear, the digital, or computational process is defined as a destructive process by the use of the word "loss". For Delaruelle, this process has no role in "creative" activity.
It would be petty of me to highlight all the logical discrepancies in Delaruelle's text but his use of the word "digitisation" is symptomatic of the fallacy of his argument. Digitisation goes back well beyond computer technology and, in the form of half-tones, is the main way that images have been reproduced in print. The original continuous tone image is sampled (in the pre-computer days using an optical filter) to produce different size dots of solid colour ink that the eye merges and, by so doing, reconstructs the continuity of tone of the original.
This kind of digitisation is acceptable to Delaruelle:
... "it" is "difficult for me to believe that one can `read'" ... "a digital image in the same way one looks at a printed" that is to say - digitised "image". (This authors word in italic).
As any student of philosophy will be aware we are now in dangerous territory. A distinction has been drawn between one state and another where the "naming" or "placement" of the distinction is ambiguous. As Spencer Brown makes clear in the opening definition of his masterwork the "Laws of Form":
"Distinction is perfect continence."
Lest there is any ambiguity he comments further:
"Once a distinction is drawn, the spaces, states, or contents on each side of the boundary, being distinct, can be indicated." (1)
Delaruelle's distinction is incontinent and it pretty soon becomes clear that, rather than stating an defensible position, he has, like a politician in retreat, resorted to the use of broadband rhetoric to protect a prejudice. He doesn't like art that involves computers. His opinion can be summarised in just seven words.
Beyond the gilded frame
Readers may now be surprised to learn that I agree wholeheartedly that so-called computer and network art, with few but notable exceptions, exhibits a dire lack of value. I'm even game to include most, if not all, of my own work in that category. However I am quite convinced that the computational metamedium is the future medium of choice for the arts. How can I justify such optimism?
The internet began in the 1960's as an attack-proof communication system for the US Defence Department. Soon afterward artists like Roy Ascott (in the UK); Carl Loeffler (founder of ArtComTV in San Francisco) and Kit Galloway and Sherrie Rabinowicz (founders of the Video Cafe in Santa Monica) began using telecommunication systems. Galloway and Rabinowicz' "Virtual Space" (1977) is typical. Two groups of dancers, one on the USA's East Coast, the other on the West, were able to perform together via bidirectional satellite links and video compositing and projection tools.
In the 1980's the "Aesthetics of Telecommunications" group was founded by Fred Forest and Mario Costa. Earlier this year Australians had the opportunity of seeing the work of one of their members when Stephan Barron exhibited at the Adelaide Festival (2). Despite equipment problems which closed the show early Barron exhibited two works.
DAY AND NIGHT used the internet to link Adelaide with a gallery in Sao Paulo. On the roof of each gallery video cameras pointed at the sky. The digitised images were communicated to each other site where they were mixed and displayed. The two cities are 12 hours apart - as the sun sets in Adelaide it rises in Sao Paulo. The exhibited images were a dynamic mixture of the sky at day and night.
In OZONE the Adelaide gallery was linked to Paris. In Adelaide the atmospheric ozone hole was sampled, in Paris the ozone in car exhaust fumes was digitised. Here again the internet transferred data back and forth and it was used to "play" prepared pianos.
Art-Reseaux (3) is an international group who's members began using fax communication. In 1992 in Paris I saw documentation of one of their events. Two fax machines were linked with a single loop of paper. One sending, the other receiving. The loop of paper travelled between the machines over a table where participants drew and collaged onto the surface. The result was sent to another international location with a similar setup. And so on until the faxed image returned via the receiving machine in Paris. It was a digital "orbit" of the planet.
Works like these (4) evolve from the experimental art of the 1960's and help undermine the modernist aesthetic of "intrinsic" value and the "grand narrative" of the gilded frame. Artworks become valueless and their relevance is as a signifier, their content becomes extrinsic dialogue and interpretation.
User Friendly - a metaphor for the past
In January 1994, the internet was popularised by a user-friendly "browser" called Mosaic. Soon millions of affluent first world citizens would discover that it was just as easy, and cheap, to create their own publications. It was vanity publishing gone mad.
User friendly interfaces use metaphor in order to work. Their message is simple: you don't need to learn anything new to use this software. Digital Darkroom software mimics real chemical and optical processes. Illustration packages imitate technical pen and french curve. The metaphor is clearly to the existing, established paradigm.
And so Mosaic, and the Netscape empire it spawned, reinforces and mimics the printed "page" and architectural "site". User friendly interfaces have broadened the franchise and are egalitarian but at this cost - they reinforce the past at the expense of the future.
Instead of promoting the computational metamedium as a new and unique potential for the arts they have straight-jacketed it into the current media paradigm. And here is the source of my, and I'd like to suggest Jacques Delaruelle's, discomfort. The medium is pretending to be something else and, like most charlatans, it can't carry off it's pretence and leaves its audience unfulfilled.
So the World Wide Web has reinforced modernist concepts of the gallery, the virtual gallery, as a place for revering and monitarising artworks. It's re-established the idea of art with intrinsic, self referential values and compromised the idea of art as extrinsic signifier.
So now it's postmodernism that's undermined. Perhaps deservedly considering the idiot fringe of some of its rhetoric and the poor understanding of many artists who mistake its dialogue for an excuse for indulging in romanticism at its worst.
A historical model
I have been searching for historical models since user friendly interfaces first commercially appeared in the early 80's. I was aware that the work produced before then (using difficult programming methods) had a greater sense of integrity and wanted to know why?.
The development of the wet plate process by Daguerre and Fox-Talbot was followed by a forty year hiatus before the portraits by Margaret Cameron establish a unique photographic aesthetic. In cinema the invention of the motion picture transport by the Lumiere brothers in France and Edison in the USA needed a forty year transition before `Russian montage' evolved and the language of cinematography matured.
In the early days of photography artists made pastiches of their academic paintings. In cinema the camera was pointed at the theatre's proscenium arch and the action was filmed from the audiences perspective. Improved lenses allowed close-ups then conjunction by montage, or editing, completed the `grammar' and the new language was, essentially complete. We watch feature films of the mid 1920's and see complete works that are in essence little different from today's cinema narratives.
Now we see new media being used to mimic traditional ones. Are we within a 40 year process and, if so, when is it likely to come to term?
Why forty years? Can this period be reduced? This question worried me for some time until my youngest son, Danny, came to stay for a year. Now 19 Danny has never know life without computers. He's extremely competent with them and, most recently has worked as a web and multimedia designer. Danny has now returned to the UK to study art and technology with Roy Ascott at Newport College of Art. He'll be emerging as a new talent in his mid 20's - around 2002. Then it clicked. John Whitney Snr. became the first artist in residence at IBM in 1962 - 40 years earlier. The phrase `computer graphics' was first used that same year.
Forty year is precisely the time it takes for the technology to mature and, more importantly, for a new generation of artists to develop who haven't been influenced by the previous paradigm. It would seem that this can't be condensed. Forty years is it.
Somewhere in the middle years of the next decade we should begin to see a new language, a new aesthetic, a new paradigm emerge. Can we possibly foresee what form it may take?
Consulting the oracle
Brenda Laurel warns against attempts to predict the future (5). By doing so we may prejudice it's evolution.
It's also very difficult for someone who's emersed in the current paradigm to see a future change particularly when that change threatens the accepted wisdom of the status quo. In this sense the future is the enemy. Impressionism would overthrow the 19th century academy and their criticism of impressionism is symptomatic of their distress at the immanence of their demise. That this perception was possibly subconscious is irrelevant. The new paradigm is like a stranger with a loaded gun that's pointing at your head. To make them welcome is tantamount to suicide.
Here again history teaches us that the new is almost inevitably rejected by the holders of the status quo. My favourite example is Schwitters. Today his work seems quite tame and "tasteful". However the contemporary record shows just how confrontational it appeared to his contemporaries and how viscously he was reviled for his use of found materials like the bus and tram tickets which he picked out of the streets of Hamburg.
Thanks for the signpost
If we want to watch the new aesthetic evolve we should perhaps look into those things we like the least, those things which affront our sensibilities the most. It's there, most likely, that the foundations of the new language will lie.
And it's here, perhaps, that we can recognise the true value of Jacques Delaruelle's article (and those of the many other detractors of the new media). It points to a place and reassures us that the computational metamedium and telecommunication process, by being so reviled, are almost certain to become a part, at least, of the future paradigm. What artists will be doing with them is anyone's guess.
References
Spencer Brown, G., The Laws of Form, George Allen and Unwin, London 1969.
Brown, Paul, Stephan Barron, Catalogue essay for the Telstra Adelaide Festival, April 1996.
O'Rouke, Karen (Ed.), Art-Reseaux, Editions du CERAP, Paris 1992.
for more examples of telecommunication art see: Popper, Frank, Art of the Electronic Age, Thames and Hudson, London 1993.
Laurel, Brenda, A Taxonomy of Interactive Movies, New Media News, Vol. 1 No. 3, 1989.
« Ok!
Por Kwame /Permalink
35 anos : November 3, 2004
Pois é, a internet fez 35 anos no passado dia 29 de Outubro.
Dois computadores, um em Stanford e outro na UCLA a tentarem comunicar.
Os programadores de UCLA tinham que escrever a menssagem "log" e os programadores de Stanford tinham que responder "in".
Os programadores de UCLA só conseguiram escrever "lo" antes do computador ir a baixo[crash]. Assim é, que a primeira mensagem na então ARPANET [proto-net] foi "lo".(...) Só a 21 de Novembro desse mesmo ano [1969] é que os dois computadores conseguiram trocar mensagens. E sim, de facto a internet é Escorpião, de acordo com uma astróloga que conheci, e com uma carta astral de alinhamentos interessantes...
Por Kwame /Permalink
A evolução do software social : October 18, 2004
Cristopher Allen analisa o termo "social software" que desde há dois anos para cá tem vindo a tornar-se popular. Começa com Memex e termina com ideias sobre o potencial do software social como conceito... uma leitura interessante.
Por Kwame /Permalink
Superstudio : May 8, 2004

Para entendermos/projectarmos sistemas operativos este é um bom começo. Arquitectura conceptual.
O monumento contínuo do Superstudio parece-me tão relevante hoje como na época em que foi mostrado como uma sequência de foto-montagens-colagens em 1969. Um descrédito na tecnologia [ao contrário da Archigram] uma visão de globalização eminente e desprovida de identidade, ficando só a estrutura que tudo engloba; habitável; navegável; inteligente.
Para compreender Superstudio:
Uma vida sem objectos.
O que é uma mega estrutura.
Um monumento contínuo.
Chris Barker: Signs of the Surface
Ensaio sobre Superstudio
Superstudio no design museum.
Por Kwame /Permalink
sobre o nogome_
Ok. O Nogome começou por ser o Blog de uma Pós-graduação em Webdesign. Agora é um espaço que cria, agrega e traduz para Português notícias no contexto dos NOVOS MEDIA (que por acaso já não assim tão novos); Media Tangíveis; Realidade Aumentada; RFID; Mobilidade e as nova relações que catalizamos com e dentro da metrópole; a problemática das interfaces; [re]design; estética que advém da computação; redes sociais articuladas; activismo... e tudo o que se prende com a representação de informação. Se estás a desenvolver um
trabalho de investigação, se és docente ou discente e possuis notícias ou projectos que aches relevantes, envia um email para nogome arroba nogome ponto com.