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Redes, cartografia.

Robert Axelrod e a cooperação

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Ars electronica, HCI Paper, Lev Kuleshov...

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Arquivos mensais_

December 2005/ November 2005/ October 2005/ September 2005/ August 2005/ July 2005/ June 2005/ May 2005/ April 2005/ March 2005/ February 2005/ January 2005/ December 2004/ November 2004/ October 2004/ September 2004/ August 2004/ July 2004/ June 2004/ May 2004/ April 2004/ March 2004/ February 2004/ January 2004/ December 2003/ November 2003/ October 2003/ August 2003/ July 2003/ June 2003/

Hipertextualidade : Narrativas Multimédia

Ogrish.com - "Can you handle life?" - Tsunami videos & pictures

Asian Tsunami Videos - "Running for their lives!!!" - Amateur Asian Tsunami Video Footage

Waxy.org - "We broke Archive.org! The largest repository of public-domain audio, video, and text in the world couldn't handle the demand for these videos" - Amateur Tsunami Video Footage

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William Anders, um astronauta, comentou uma vez o que via do espaço. Disse na altura o senhor, que não via fronteiras, e aquelas cores que os países possuiam no globo de sala de aula, essas também estavam em falta.

Assim, e em contexto, aqui ficam alguns trechos para ilustrar uma posição.

Zygmunt Bauman, em Liquid Modernity, escreve:

"The meeting of strangers is an event without a past. More often than not, it is also an event without a future ... We may say that 'community' is a short-cut to togetherness, and to a kind of togetherness which hardly ever occurs in 'real life': a togetherness of sheer likeness, of the 'us who are all the same' kind; a togetherness which for this reason is unproblematic, calling for no effort and no vigilance, truly pre-ordained..."

Em Imagined Communities, Benedict Anderson escreve:

"Communities are to be distinguished not by their falsity/genuineness, but by the style in which they are imagined."

Em Sociology Beyond Societies, John Urry escreve:

"Images play a central role because many sources of cognitive information are not trusted ... [and] 'seeing is believing,' especially when those images are repeated time and time again ... It also seems that images are important because, according to Ramonet: 'the objective is not to make us understand a situation, but to make us take part in an event'"

Guy Debord, na Sociedade do Espectáculo, escreve:

"In societies dominated by modern conditions of production, life is presented as an immense accumulation of spectacles. Everything that was directly lived has receded into a representation. The images detached from every aspect of life merge into a common stream in which the unity of that life can no longer be recovered. Fragmented views of reality regroup themselves into a new unity as a separate pseudoworld that can only be looked at. The specialization of images of the world evolves into a world of autonomized images where even the deceivers are deceived. The spectacle is a concrete inversion of life, an autonomous movement of the nonliving. The spectacle presents itself simultaneously as society itself, as a part of society, and as a means of unification. As a part of society, it is the focal point of all vision and all consciousness. But due to the very fact that this sector is separate, it is in reality the domain of delusion and false consciousness: the unification it achieves is nothing but an official language of universal separation."



Por Kwame /Permalink
sobre o nogome_

Ok. O Nogome começou por ser o Blog de uma Pós-graduação em Webdesign. Agora é um espaço que cria, agrega e traduz para Português notícias no contexto dos NOVOS MEDIA (que por acaso já não assim tão novos); Media Tangíveis; Realidade Aumentada; RFID; Mobilidade e as nova relações que catalizamos com e dentro da metrópole; a problemática das interfaces; [re]design; estética que advém da computação; redes sociais articuladas; activismo... e tudo o que se prende com a representação de informação. Se estás a desenvolver um trabalho de investigação, se és docente ou discente e possuis notícias ou projectos que aches relevantes, envia um email para nogome arroba nogome ponto com.

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nogome
activismo[6]; arquitectura[10]; arte[29]; bases de dados[2]; corpo[2]; design[18]; Economia[4]; extropecção[5]; Funcionamento da PG[12]; Gestão[68]; hardware[16]; História[20]; Infografia[1]; instalação[11]; Instrumentos, Metodologias e Objectos[55]; interfaces[36]; Introspecção[1]; Jogos[30]; labs[1]; links[16]; Media[17]; metrópole[35]; Mobilidade[35]; Música[22]; Narrativas Multimédia[136]; Netart[14]; nogome[1]; Processing[15]; Programação[18]; PROJECTS[5]; Realidade Aumentada[5]; RFID[8]; sistemas operativos[2]; Sociologia[16]; Usabilidade[9]; verde[2]; vida online[4]; wearable[7]; wired interface[24]; workshops[1];


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